To be effective, a one-to-one program – in which every student works on a laptop computer -- must do more than just put a laptop in student's hands. Central to the one-to-one concept is incorporating 21st century methods of teaching and learning, including the use of virtual environments and gaming technologies. Through a comprehensive initiative to understand the power and potential of gaming in the classroom, four Michigan school districts are taking part in a pilot Games-to-Laptop Initiative that will evaluate student’s use of gaming technology.
Funded by
the Kauffman Foundation and spearheaded by the
One-to-One Institute the pilot program
will evaluate student engagement and assess infrastructural impediments that
may present themselves during wider implementations of educational video
games. Three Michigan districts are participating
in the program representing several regions throughout the state including suburban
southeastern Michigan, rural northern Michigan, and urban western Michigan. In addition, the Armada Area School District
in rural Macomb County is taking part in the program.
“We want to take gaming in the classroom to
the next level – hundreds of thousands of students are engaged in higher level
thinking that comes from game-centered teaching and learning,” said Michael
Gielniak, Ph.D., programs and development manager, One-to-One Institute. “But
first we need to lay the ground work for understanding the direct benefits of
gaming in a one-to-one scenario.”
Nine
educational video games and simulations will be used in the Michigan program. They
include DimensionM™, American Dynasties, Democracy, Hot Shot Business, Making
History, Resilient Planet, Time Engineers, Virtual Cell and Zon.
The DimensionM™
games incorporate a series of first-person action adventure missions that
feature graphics, sound and animation similar to those in popular commercial
video games. By successfully navigating a host of embedded lessons, students
gain mastery of the mathematics concepts previously discussed in class.
“With this
initiative, educators hope to gain a deeper understanding of how students
respond to the idea of ‘click and go’ learning that engages them in challenging
content,” said Ntiedo Etuk, chief executive officer of Tabula Digita, developer
of the DimensionM™ math video games.